Aria of sorrow where is hammer




















User Info: PumpkinBelmont. Bid farewell to your bloodstained past. Forsake the darkness you once embraced, or the light will find no hold! More topics from this board How do I get past black smoke door? Main Quest 1 Answer Endings? Side Quest 1 Answer Multilpe souls, worth collecting? General 5 Answers What is the best bullet soul, guardian soul, enchanted soul, and ability soul?

Build 4 Answers How do I get past the time traveling rabbit? Ask A Question. When he starts shooting fire from his eye, you know you've almost got him. In the next room, you'll find the Giant Bat Soul. With the Giant Bat Soul, you can transform yourself into a bat. This means you can fly anywhere in the castle you want! Well, almost anywhere Anyway, backtrack through The Arena and make your way to the Teleportation Room.

Teleport yourself to the room in the Inner Quarters. Make your way to the down and to the right until you reach the Top Floor it's a room full of clocks. With the Giant Bat Soul, you can fly through the hole in the ceiling to reach the rest of the Top Floor. Once you're there, head right and follow the path. Be very careful, because the enemies here are harder than any you've faced in the game thus far.

Make your way up, then to the left until you reach the big, open room filled with Basilisks. Go to the left and drop down the hole. You should be in a room with an Iron Golem. If not, just jump over him. The wall behind him can be broken down, on the other side is the Hippogryph Soul. The Hippogryph Soul isn't required, but it's very handy.

By pressing L in mid air, you'll fly upward. This makes the Giant Bat Soul obsolete for flying purposes. Now, it's time to fight Graham. You're already really close, so just follow the path. Make a decision whether you want the game to end or continue, because depending on how you beat Graham, you'll either get an ending or the game will continue.

If you don't have them, you'll have to go back and find them. Veterans of Castlevania should be familiar with Graham's first form; he teleports around the room shooting fireballs. When he appears in the center of the room and starts spinning fireballs, you'll know he's almost about to go down.

His second form is tougher. Hopefully you have the Claimh Solais. You can easily defeat this form by sliding to one side of the room, waiting for the halo to get above you, hit it with your sword, then quickly slide to the other side of the room and repeat. After the halo is gone, you can slide to the center of the room, duck and hack away at Graham. If you did everything right, the game will continue Part 12 - Find the Chaotic Realm. The first thing you'll want to do is head to the room just to the left of where you fought Graham.

Here you can find the Dracula Tunic and Black Panther Soul, which helps you zip around the castle quickly. Now work your way back to the Floating Gardens. This time, head all the way to the right before going up. Then continue to the right. When you reach Room C, head down. You can fight these Kicker Skeletons for the final Ability Soul if you'd like. When you're done there be sure to save! On the other side is Julius, who challenges you to a fight.

Like any Belmont, Julius is tough, so keep your distance and fight defensively. When you beat him, just continue along the path and you'll end up in the Chaotic Realm. The Chaotic Realm is filled with the toughest enemies the game has to offer, so you'll need to be very careful here. It's also extremely linear, so you don't need to worry about getting lost. If you've collected all the souls, you can pick up the Chaos Ring in the upper-left room.

This is the best accessory in the game, since it basically gives you unlimited MP. Follow along the path and when you reach the very end, you'll make it to Chaos.

Chaos' first form shouldn't be any trouble, but your Souls will be sealed until you defeat the corresponding sections. His second form is a bit more difficult. To defeat him, you need to destroy its core, but it has insanely high defense. The trick is to take out the eyes on the four corners of the screen. Soma was upset that Hammer took it upon himself to get further involved, but the rough and resolute merchant convinced the lad to let him stick around so that he could open up a shop and again assist in the mission.

Though he would surely provide a helping hand, Hammer had an ulterior motive: He thought for sure that Yoko Belnades, on whom he had a secret crush, would also show up. He was saddened by her absence. However, nothing made Hammer as happy as to see Soma Cruz escort Yoko to an abandoned building right across the way from his very shop.

He had it made: He could go about his business and keep an eye on Yoko. During Soma's visits to his shop, he continued to use the annoyed youth as middle man to find out about Yoko's true feelings.

As of Dawn of Sorrow 's conclusion, there's no word as to whether or not a relationship was forged. Regardless of his selfish motives, he again came through for his friend, and he, too, was there at mission's end to comfort the victorious hero.

Castlevania: Aria of Sorrow.



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