Why mgs3 is the best
The jungle setting feels far more conducive to stealth than the military-industrial locations of the past two games, and MGS 3 mixes up stealth gameplay with story beats and action sequences. Hideo Kojima also managed to reign in some of the absurd weirdness of Metal Gear Solid , making for a more grounded, emotional story.
Of course, MGS 3 still features some fantastic quirks, like being able to defeat The End by changing the PS2's internal clock to a week ahead, causing the boss to die of old age. Metal Gear Solid is known for its complex storytelling, filled with plenty of ridiculous plot twists, but Metal Gear Solid 3 features the most meaningful twist of all.
The game features a ton of military conspiracies, but the crux of the story revolves around Naked Snake hunting down his former mentor, who's simply known as The Boss, who defected from the United States to the Soviet Union.
That nickname instantly establishes her as a legendary character, just like when Naked Snake was first introduced to the series as Big Boss. Information on The Boss is drip-fed to players, but it's immediately made clear that Snake holds deep respect and love for her. Everything culminates in the most intense and heart-breaking boss fight of the franchise, as Snake faces The Boss in hand-to-hand combat in a field of brilliant white flowers.
It's a gut-wrenching moment, especially once players learn details like Snake's bandana being a memento of The Boss. Then the twist comes, when Snake finds out The Boss didn't defect but was an agent inside the Soviet Union. She gave up both her life and reputation to keep America safe, and this revelation causes Snake to question his allegiance to the government and his mission.
In the first two Metal Gear games , he's painted as this enigma whose only goal is to plunge the world into chaos. Metal Gera Solid 3 provides so much more context and shows how Naked Snake is practically forced into becoming Big Boss against his will. Metal Gear Solid invented the "stealth-action" experience, and Metal Gear Solid 3 honed that formula to a sharp edge.
The music and sound effects give off a James Bond spy drama vibe, and the new camo system makes sense for the time period and setting. Past all that, however, MGS 3 features some of the best gameplay in the franchise and absolutely nails its pacing. The jungle setting feels far more conducive to stealth than the military-industrial locations of the past two games, and MGS 3 mixes up stealth gameplay with story beats and action sequences.
Hideo Kojima also managed to reign in some of the absurd weirdness of Metal Gear Solid , making for a more grounded, emotional story.
Of course, MGS 3 still features some fantastic quirks, like being able to defeat The End by changing the PS2's internal clock to a week ahead, causing the boss to die of old age.
Metal Gear Solid is known for its complex storytelling, filled with plenty of ridiculous plot twists, but Metal Gear Solid 3 features the most meaningful twist of all. The game features a ton of military conspiracies, but the crux of the story revolves around Naked Snake hunting down his former mentor, who's simply known as The Boss, who defected from the United States to the Soviet Union.
That nickname instantly establishes her as a legendary character, just like when Naked Snake was first introduced to the series as Big Boss. Some stories are worse than others, but each one has their own charms and their own baggage. MGS3 was a more enjoyable watch given the better balance of action set pieces and character development moments it had versus its' ratio for dumping exposition onto the player. I don't consider its' story very good, personally.
I don't believe it earns any of its' emotional moments because the game didn't do enough to establish the relationship between Snake and The Boss, and simply put, Naked Snake isn't nearly as fascinating or enjoyable as Solid Snake. I felt they were intrusive and got in the way of otherwise accessible and mostly enjoyable gameplay, which, even today, I feel is mostly fun, even if some elements don't hold up.
Fortunately, you can go the game with very minimal use of the menu system, and I think MGS3 benefits from it. I say before , however, because after Peace Walker came to the series, that was my favorite for a very long time, until MGSV came along. I accepted long ago that I'd never truly click with any MGS story.
Enough of these moments or characters hit the right notes, but moments are all I'll ever hold onto, and not any full fledged story because Kojima has far too many flaws as a writer and that becomes PAINFULLY obvious with every game he's ever made over the last thirty years. So, ultimately, what a game has to offer is what I consider best in the series. PW and MGSV were the most replayable games for me because the had vastly more to offer in way of immediately accessible missions and varied gameplay options and objectives, and easily the best controls in the series.
PW suffered on the PSP, but on PS3, it plays better than MGS4 in my opinion because it doesn't feel as sluggish, nor do characters take forever to recover after they ragdoll into the sky from an incoming grenade. And most already know that, despite my many problems with MGSV, it remains my favorite for reasons I probably don't need to dive into here.
So, the question left is, do I consider MGS3 overrated? Yes and no. Yes because it's hailed as a masterpiece. An emotionally riveting experience with compelling characters and a gut-wrenching final act. Kojima at his zenith. I don't agree with any of that. I think when you elevate anything to more than it deserves to be, you're immediately overrating it because it means you're either overlooking many flaws that hampered the elements being praised, or just seeing something that isn't really there.
I think the core dialogue of MGS3 is tighter than the almost infuriating screenplays of MGS1 and 2, because there were fewer moments when it became apparent that the script wasn't re-read and trimmed to cut repetitive dialogue.
But character interactions were infinitely worse than in MGS1. Snake only engages with his allies and occasionally Ocelot. He has zero relationship with his enemies, and has a handful of lines with The Boss all game long, few of which hold anything resembling substance.
Their relationship consisted of The Boss talking at Snake in every scene they were in, and occasionally breaking his bones. And while many complain about The Cobras, they aren't an issue in the least. The Foxhound Unit was a boss unit, nothing more. The true villains were Liquid and Ocelot.
Trying to make every member come off as an integral part of an equal unit didn't work because every member of Foxhound was underdeveloped. They all had between scenes each, and outside of their death scenes, few; if any, ever really informed on their characters, with the exception of Raven, who was consistent from intro to outro.
So, I'd much rather boss characters just be bosses, and leave the screentime for the actual villains, which; for the most part, MGS3 did, focusing on Volgin and Ocelot, both of whom did genuinely feel better developed for it, and more distinct. I say, for the most part, however, because The Boss is the weak link here. She doesn't really do much of anything all game long.
All The Boss ever does is occasionally tell Volgin one of her Cobras bit the bullet, and beat up Snake. We never see her struggling, or doing anything beyond keeping an eye out for Snake. Nor do we see her have any real kind of relationship with Volgin himself the way he does with Ocelot. She's little more than Volgin's lackey whom he's also intimidated by. There's enough present to make The Boss an endearing character, but not nearly enough to make her a compelling villain or a character I have any reason to care about, which makes me pulling the trigger all the more presumptuous on the part of Kojima.
I also think some bosses are a little overrated in MGS3 as well. The End being the very top of that list. Because the very first time I fought The End, it took me close to two hours since I fought him half way in, then he ambushed me and sent me back to Granin's Prison for me to fight all over again. Five to ten minutes at most, because I know all the tricks, and unless you're playing non-lethal, draining his HP doesn't take long at all.
And frankly, as much as I liked what they did with Ocelot in MGS3, his boss fight never quite worked for me, since it's a hectic playing field, and immediate action like that doesn't work well with FPV shooting.
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